float slipAngle = Vector3.Angle(hit.forwardDir, hit.sidewaysDir); float gripFactor = lateralGripCurve.Evaluate(slipAngle); WheelFrictionCurve lateralFriction = wheelColliders[i].sidewaysFriction; lateralFriction.stiffness = gripFactor; wheelColliders[i].sidewaysFriction = lateralFriction;
The front suspension should compress, and the rear should lift (Nose-dive). realistic car driving script
void ApplySteering()
motor.AngularVelocity = seat.Throttle * maxSpeed motor.MotorMaxTorque = maxTorque ) float slipAngle = Vector3
The Mustang screams toward a brick wall. At the last second, Lewis saws the wheel left. float slipAngle = Vector3.Angle(hit.forwardDir