: The speedometer gained new options for horizontal-only and vertical-only displays, allowing players to better track their momentum during complex techs like "Slam Storage".
The ULTRAKILL Discord server exploded following the Build 14344626 rollout. The sentiment is overwhelmingly positive, but not without friction. ULTRAKILL Build 14344626
: Fixed an issue where using a Dual Wield powerup caused the cannon to fire an absurd amount of simultaneous balls. Sawed-On Shotgun : The speedometer gained new options for horizontal-only
: While it masquerades as a standard update, it functions as a separate, playable entity—essentially a digital museum of "what could have been". Community Context : Fixed an issue where using a Dual
: Fixed a bug where they didn't take initial impact damage from explosions when vulnerable via gasoline. Mannequins : No longer remain parryable after landing from a launch on Brutal difficulty Level Specifics : Fixed music muting/playing issues in levels , and ensured the pond correctly gets stained. Miscellaneous breaking after releasing a chess piece.
The team achieved this by converting all blood splash effects from CPU-calculated particles to GPU-instanced meshes. Translation: When you slaughter 50 enemies in a room, your framerate no longer tanks. This makes Build 14344626 the definitive version for high-score chasing.
While the earlier Patch 15 caused some frame rate issues for players on older hardware, Build 14344626 and its immediate predecessors (15b/c) stabilized these spikes, making the high-speed "bullet hell" gameplay of the Brutal difficulty much smoother.