A business simulation twist: You are a CEO who accidentally shrinks your entire office to 1/12 scale. You must manage your empire from atop a desk, using paperclips as bridges and navigating a stapler as a boss monster. Hugely popular for its humor and creative use of forced perspective.
Players change size (grow or shrink) as a core mechanic that affects movement, interaction, combat, traversal, and puzzle-solving. Size shifts should meaningfully alter abilities, risks, and world relationships. View forum - Growth and Shrink Games
The digital landscape is filled with niche communities, but few are as creative or specific as those found within specialized gaming forums. If you have spent time browsing the "View forum - Growth and Shrink Games" section of various indie development boards, you have likely discovered a fascinating world where scale is the primary mechanic. These games, often referred to as "Size Games," challenge players to navigate environments while their character’s physical dimensions are constantly in flux. The Core Appeal of Scale Mechanics A business simulation twist: You are a CEO
I’ve been a long-time lurker on these forums, and I’m finally ready to share what I’ve been working on. I’ve always felt that the "Growth and Shrink" mechanic is underutilized in mainstream RPGs, so I’m building a game where size isn’t just a cosmetic choice—it’s the core gameplay loop. Players change size (grow or shrink) as a
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