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Fightcade Lua Hotkey Today

local function reset_positions() emu.writeword(p1_x_addr, start_x_p1) emu.writeword(p1_y_addr, start_y_p1) emu.writeword(p2_x_addr, start_x_p2) emu.writeword(p2_y_addr, start_y_p2) end

If you’ve spent any time in the Fightcade lobbies—whether getting perfected in 3rd Strike or grinding through KOF ‘98 —you know the platform is a time machine. But what if I told you that beneath the arcade-perfect emulation lies a powerful, underutilized automation engine? I’m talking about Fightcade’s Lua scripting interface. fightcade lua hotkey

-- Get current joypad inputs (port 1) local input = input.get(1) -- Example: L2 + R2 + Start = reset if input.L2 and input.R2 and input.Start then reset_positions() end -- Example: L1 + R1 + Select = toggle hitboxes if input.L1 and input.R1 and input.Select then toggle_hitboxes() end local function reset_positions() emu

To use Lua hotkeys in Fightcade, users need to create a Lua script that defines the hotkey and its corresponding action. This script is then loaded into Fightcade, which interprets the Lua code and executes the desired action when the hotkey is pressed. -- Get current joypad inputs (port 1) local input = input

-- Example 1: Toggle Hotkey (Press once to turn on, again to turn off) if input.get().MY_TOGGLE_KEY and not prev_toggle_state then is_toggled = not is_toggled