Torchlight 2 Best Engineer Summoner Build |top|
Summoner Engineer (often called the "Robomancer") is one of the most resilient and "lazy" builds in Torchlight 2 . Unlike other classes, your primary damage comes from your "bots"—minions that do not scale with your Strength or Focus, but rather with your and specific +Pet and Minion Damage gear bonuses. Core Gameplay Mechanics The Power of Levels: Your summons (Spider Mines, Gun Bot, Sledgebot) scale their base damage automatically as you level up. Safety First: You are not the tank; you are the support commander. Your job is to keep your Forcefield up, provide healing through your Healing Bot , and spam Spider Mines from a distance. Mana Sustain: Because you will be spamming Spider Mines constantly, high mana regeneration or a large mana pool is essential. Essential Skill Distribution Focus on the Construction trees. Maximize your robot army and defensive shields first. Justification Healing Bot Essential for health, mana regen, and armor buffs for the whole party. Spider Mines Your primary damage dealer. Low cooldown and scales with level. High sustained DPS and physical damage. A heavy tank summon with massive burst damage. Forcefield Provides a massive damage-absorbing shield for you and your minions. Immobilization Copter Slows enemies and reduces their damage, acting as a powerful debuff tool. Passive physical armor and damage reduction to keep you alive. Optional Skills: Onslaught: 1 point for mobility (escaping danger). Charge Domination: 1 point for a chance to fill your charge bar instantly on a kill. Stat Allocation (The "Full Tank" Strategy) Since your attributes (Strength, Focus) do not directly increase your minions' damage, most summoner builds prioritize survivability. My Summoner Cannoner Engineer Build for Hardcore Elite v1.2
The "Robomancer" or Summoner Engineer is a powerful, highly survivable build that relies on robotic minions and spider mines to deal damage while you focus on defense Steam Community Core Skill Priorities Max these skills to ensure your army is effective and you remain untouchable. Spider Mines (15/15) : Your primary active damage source. They seek out enemies and explode, dealing massive fire/electric damage that scales with minion damage bonuses. Healing Bot (15/15) : Essential for every Engineer build. It provides health regeneration, mana restoration, and armor buffs for you and your summons. Forcefield (15/15) : Provides a massive damage-absorbing shield. Keeping this active at all times is your primary survival mechanic. Gun Bot (15/15) : A high-damage, stationary turret that provides consistent fire support during its duration. Sledgebot (15/15) : A tanky melee summon that deals heavy damage and can stun enemies. Immobilization Copter (15/15) : Slows enemies' movement, attack, and cast speed, significantly reducing the incoming threat to your army. Steam Community Stat Distribution Unlike weapon-based builds, your base stats do not directly increase your minions' damage. : Prioritize this to increase your mana pool for spamming Spider Mines and to boost elemental damage from skills like Dynamo Field. : Invest enough to meet gear requirements and increase your block chance if using a shield. Strength/Dexterity : Only invest enough to meet specific gear requirements for endgame sets. Steam Community Essential Equipment & Spells The goal is to stack +% Pet and Minion Damage from every possible source. Steam Community Robomancer, a Summoner Engineer build - Steam Community
Torchlight II — Complete Engineer Summoner (Robomancer) Build Overview
Playstyle: Pet/minion-focused Engineer that uses healing bot/turrets/spider mines + summon scrolls to let minions deal damage while you support, buff, and control with Forcefield, debuffs and occasional weapon skills. Goal: Consistent, scalable summoner viable for Veteran → Elite (including Hardcore if careful). Prioritizes Focus for mana/damage scaling, then enough Vitality/Defense for survivability and minimal Strength/Dex for equipment needs. torchlight 2 best engineer summoner build
Recommended final stats (reasonable endgame target)
Focus: Primary. Put most points here. Aim for 600–900+ Focus for large MP pool, high flat-skill scaling and better weapon-skill damage if you use any. Vitality: Secondary. Enough to survive; a common rule used by guides: 2–3 points Vit per level early, switching to 2 Focus / 1 Vit later if you need more mana. Target ~300–500 Vit depending on difficulty. Strength/Dexterity: Minimal — only to meet equip requirements or reach a small Dex breakpoint (e.g., ~53 Dex for ~10% crit is optional). Many players put 3 Focus : 2 Vit per level after gear needs. Note: pets/minions themselves do not scale with your stats directly except via item affixes (pet damage, pet health) and some skills; Focus mainly helps your supporting skills and any flat-damage/weapon-scaling abilities you use.
Skill choices and progression (leveling → endgame) Safety First: You are not the tank; you
Construction tree (core)
Healing Bot: Max (15). Primary sustain for you and nearby minions. Gun Bot: Max (15). Strong ranged minion DPS. Spider Mines: Max (15). Great AoE/minion synergy and adds sources of damage. Sledgebot / Blast Cannon: Max whichever turret-style skill you prefer; both contribute constant DPS. Charge Domination: 1+ as needed for synergy/utility.
Aegis / Defense
Forcefield: Max (15). Essential survivability; pairs with Mobility/charge-generation choices. Bulwark or Aegis passives: Max for survivability if you want more tankiness.
Blitz / Utility